Avan Cantrell

3D Modeling & Animation


While taking classes on game development, I used Maya and Substance Painter to create, texture and animate 3D models. Click the play buttons to activate the models and explore them from different angles! 

ANIMATION: Cheeky Chest

Animating a provided treasure chest model to give personality. I took inspiration from old Rare games like Banjo-Kazooie to give it a stylized, bouncy idle animation and cheeky response to player failure. 

MODEL: Scarecrow Diorama

Diorama featuring a scarecrow taking a night off to enjoy the night sky and a bit of moonshine. Student work creating a scene with various materials and simple storytelling. 

ANIMATION: AZRI Secondary Animation Layers

Using the Game Anim AZRI rig, I was given a 2-part assignment that involved creating Idle/Walk/Run cycles for the first half, then using animation layers to add additional actions. I chose to animate an exaggerated yawn and finger gun greetings that would override the original arm swing of the walk cycle.

MODEL: Fishmobile

A take on a single-occupancy, goldfish-inspired submarine. I was inspired by seeing faces in the grilles of cars and old, rusted cars with silly bumper sticker collections. 

MODEL: Character from Silhouette

Early assignment involving creating a character from a professor-provided silhouette lineup. This character was not intended to be animated, however, I took inspiration from a DIY Halloween decor tutorial, placing the eye texture into bowl-like divots on the face to give the illusion of the character’s eyes following the camera. 

ANIMATION: Robot Arm

Animating an instructor-provided robot arm to give the machine personality, practice communicating weight and object interactions. 


ANIMATION: Flying Robot Loops

Using a provided model, I was tasked with creating an idle, fly and one additional animation. Special care was taken into the antenna on the back of the robot so that it had a realistic amount of “wobble” in motion. 

MODEL, ANIMATION (test): Weapon

Untextured animation test for a magical girl inspired MOBA weapon, illustrating how a player may swap between the weapon’s close-combat (greataxe) and long-range (crossbow) modes.